

Especially on drums! That way you can separate the direct signal from the reverb really smoothly.Ĭlick to expand.Bro, If he learn how to tweak his actual reverbs optimally for any particular track, he won't even ask for more than the ones he already own. EQ and Compress the Reverb's send Return (fast attack) to avoid smudging up the transients of the direct signal. I sometimes put the Snare in a small room before that just for early reflections. Logic has this nice Space Designer Plugin.ģ. There are a lot of nice IRs to find out there. Convolution Reverbs are far better for small spaces than algorhythmic Reverbs. Use one Convolution Reverb to create a really tiny space like an office room to place stuff in before going to the Room Reverb. Use one main large Reverb as a send return that defines the Room that houses the "Band" (like a Chamber or Hall)Ģ. Don't use more than 3 different Reverbs to create a coherent sounding space!ġ. Because it's not always about how a reverb sounds, it's more about how to set up the right parameters that create the sound.Ġ. But what to do with all this info? Well, maybe you have to rethink about the way you use reverb. So, just by looking at the phenomenon two-dimensionally, one realizes that reverb is some pretty complex shit. When further away, the angle between source wall and listener becomes smaller and the predelay becomes less relevant. So when close to the source the angle between source wall and listener is larger and therefore the distance the sound has to trevel (legs of the triangle in relation to hypotenuse) grows. The direct signal is the hypotenuse in this case and the ER ar the legs of the triangle which are defined by the surrounding walls. Think of a triangular relationship between source, listener and walls: when near the source, the distance that the early reflections have to travel (from the source to the wall and back again) in relation to the distance the direct sound travels is actually larger than in greater distance from the sound source. It seems paradox, but the further away you are from the sound source, the lower the timing gap (Pre Delay) between the Direct Signal and ER becomes. Important Note about the relationship between Early Reflections and Predelay: The distance of the listener from the source in this room > Effects Pre-Delay of ER and Reverb Tail. the material of the walls > effects HF Damping and Diffusion (Does it sound dark/bright?) you have to consider the proportions of said room (Form, Size) > effects Reverberation Time/Decay, Early Refelctions (ER) And that's when you have to start thinking about physics. And everything virtual is unnatural by definition.

For starters: There is no such thing as a natural sounding room! Because everything you do when using a reverb plugin is creating a virtual room.
